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View Profile Dude-named-Zoey

37 Game Reviews

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ZOMG

This game pissed me off for performing what it was intending to poorly and in ways that aggravate a person immensely. Physics games are not fun when it involves ASSLOADS of trail and error, ESPECIALLY when these expirements take a good hunk of time for each go. Your game has made me angry, and I wish to break something right now. and in my rampaging fit of burning passionate hatred and rage I give you one star and a 0. I bet your thrilled. ANGERRRRRR

It was good

It was fun yes, but I have a question: How did that amount to 98,000 still pictures? It honestly couldnt have been more than 700 from my point of view. Also it was really really easy, and you interjected into the action too often. In later parts of the series make it real time, so it doesnt stop the flow

xLite responds:

Thanks for your tips :) I would honestly send you each picture that I have taken, but internet just isn't that fast yet.

Quite good

I wouldnt call this a game so much as a demo. With a cruddy plot, it was really just showcasing the features, was it not? anyway once you make a full blown game with this i think you will have done something very very nice here :D

OMG

Isometric = Difficult for a bad reason. I could not get the controls to work. I just have a bad time with that type of camera angle, so im the one at fault here. Im just sayong, I hate isometric view. The puzzles were fun though, they werre very interesting.

Wow

No one seems to realize that the controls were made that way so it makes the game more playable. Maybe if they read something once in a while... ANYWAY, I thought it was great, except mario's skiddiness and lack of traction added some dificulty where there shouldnt be. I got a game over on the first level on the first koopa trying to kill him. So i passed that up, and it was pretty fun :D Great job actionscripting, it was really smooth. Do something original next time too.

O_O

to kinky for me, sorry. Plus I sucked at it, couldnt get the trajectory and lag times right. You have to really premptivly attack your enemies in this one

it didnt sync well

The gems have to sync with an instrument that is noticable and constant, I played Viva La Vida, and it barely ever synced up to the song correctly. I was essentially playing a different song to the beat of it. I listened for it to sync with the drums or strings or voice or whatever, and it never did. Also, a greater margin of error would be nice, as being exact is tough as shit. Syncing problems are crucial in rythm games, cant believe no one else noticed how horrid the syncing is >.>

Wow thats tough

Its so tough but if you try enough different combinations they work, and figuring them out is really fun. Gives the pleasure of solving a rubix cube without having to solve one, at least, doing it in a different way. I made it to level 16 In 30 minutes but my eyes are tired now O_O so im gonna stop lulz.

Good

its a different take on the same subject as body ladder, with different, more accessible power ups, but there are some things that could be better. I felt the enemies with the guns were rather cheap, as the bullets heat seeked, and dodging them was damn near impossible. i ended up having to kill them instantly so they couldnt get a cheap shot off, and that didnt always work. The graphics could be more streamlined, but over all the graphics didnt offend or were cruddy or anything. a minor thing here and there but over all it was quite fun

amazing

Such a fun game, the first time i played it it was reaaallly hard cause i just stood there and hit them, but you have to move around, and strategically killing them so they stack is quite fun ^_^ I laughed a little when i got past the chainsaw, i wont say wat the weapon is but i found it funny. this is really fun, i died right before i reached the 60 mark and using psy powers is super cool, especially since you have to use a head shot to activate it. very good game, id say its good enough for x box 360 arcade, if it were to be cleaned and expanded.

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Joined on 8/5/08

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